/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "common/textconsole.h"
#include "mads/madsv2/core/sound.h"
#include "mads/madsv2/engine.h"

namespace MADS {
namespace MADSV2 {

int sound_play(int soundNum) {
	return sound_queue(soundNum);
}

int sound_queue(int soundNum, int /*distance*/) {
	return (g_engine->_soundManager) ? g_engine->_soundManager->command(soundNum) : 0;
}

void sound_queue_hold() {
	if (g_engine->_soundManager)
		g_engine->_soundManager->pauseNewCommands();
}

void sound_queue_flush() {
	if (g_engine->_soundManager)
		g_engine->_soundManager->startQueuedCommands();
}

} // namespace MADSV2
} // namespace MADS
