/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#ifndef HPL_LOWLEVELINPUT_H
#define HPL_LOWLEVELINPUT_H

#include "common/array.h"
#include "common/events.h"

namespace hpl {

class Mouse;
class Keyboard;
class iLowLevelGraphics;

class LowLevelInput {
	friend class Keyboard;
	friend class Mouse;

public:
	LowLevelInput(iLowLevelGraphics *graphics);
	/**
	 * Lock all input to current window.
	 * \param abX
	 * \return
	 */
	void LockInput(bool abX);
	/**
	 * Called by cInput
	 */
	void BeginInputUpdate();
	/**
	 * called by cInput
	 */
	void EndInputUpdate();

	Mouse *CreateMouse();
	Keyboard *CreateKeyboard();

private:
	Common::Array<Common::Event> _events;
	iLowLevelGraphics *_lowLevelGraphics;
};

} // namespace hpl

#endif // HPL_LOWLEVELINPUT_H
