2026.2.0 "Railmonicon" (2026-03-28)
New games:
- Added support for Necronomicon: The Dawning of Darkness.
- Added ALG engine for DOS versions of American Laser Games:
Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter,
Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates
and Who Shot Johnny Rock?
General:
- Improved PC-Speaker emulation.
- Implemented multiselect in the GUI launcher games list.
- Updated ImGui library to 1.92.6-docker.
- Fixed Smart Search in the Icons Grid view in the launcher.
- Simulate MT-32 display for on-screen messages.
- Added possibility to load GUI translations from the local
po/
directory. Useful for translators since it does not require
regeneration of the translations.dat file.
- Significantly reduced compilation time and memory usage when
building the TinyGL component.
- Added Help button to the main interface and improved the dialog
speed.
- Added possibility to run unpacked GUI themes.
AGOS:
- Added music support for the Atari ST releases of Elvira 1 and 2.
- Improved support of the Acorn releases of Simon the Sorcerer.
Original cursor is now implemented, along with support of the
Desktop Tracker format used for music.
- Improved font rendering accuracy for DOS Personal Nightmare and
the Amiga Elvira 1 demo.
- Implemented original cursors for the Amiga release of Personal
Nightmare.
- Fixed Personal Nightmare 'Wait' command being far too quick on
modern systems.
- Fixed inventory icon colors in the Amiga and Atari ST releases of
Personal Nightmare.
- Fixed Simon's sprite having no color in the Acorn floppy demo
of Simon the Sorcerer 1.
Alcachofa:
- Added support for earlier Spanish CD variant of
Mortadelo y Filemón: Una Aventura de Cine - Edición Especial.
- Added support for Russian variant of Mort & Phil: A Movie Adventure
(Секретные агенты: Киномонстры атакуют).
Bagel:
- Fixed Enter/Escape keys in The Guessing Game guess dialog.
- Fixed using Enter key to close info dialogs.
- Fixed shell animations in Mankala minigame.
- Fixed incorrect evolution logic in Game of Life.
- Hopeful fix for occasional crash entering boardgame stores.
- Fixed crash when hiding boardgame turn start spinner.
- Fixed Poker minigame bet icons rendering over game over dialog.
- Made in-progress speech stop when closing a minigame exit dialog.
- Fixed using Enter key after typing savegame name to save it.
Freescape:
- Added sound emulation for Driller, Dark Side, Total Eclipse and
Castle Master on CPC, C64 and Amiga.
- Added music support for Total Eclipse on Atari ST.
- Added WASD movement option with shift for run.
- Improved touchscreen controls and alternative input mappings for
mobile devices.
- Added a debugger with position and area commands.
- Implemented compressed data loading for Driller on Atari ST.
- Fixed rendering artifacts and culling issues.
- Fixed various UI element positions and score rendering across
multiple releases.
Gob:
- Optimized the number of screen blits, making Gobliiins and Ween
noticeably more responsive on weaker platforms. Other Gob games
are also positively affected.
M4:
- Added music support in Ripley.
- Fixed numerous bugs in Ripley.
- Fixed some bugs in Orion Burger.
MM:
- Fixed M&M1 memory corruption on exit.
- Fixed M&M1 display issues/corruption getting items from treasure chests.
- Fixed M&M1 showing incorrect name for attacking monsters in combat.
MYST3:
- Restored ambient sounds for harmonic frequencies puzzle in Amateria.
- Fixed resetting animations for turntable puzzle in Amateria.
- Fixed synchronization of videos that play consecutively.
- Fixed skipping frames in some looping videos.
- Fixed frame-triggered ambient sounds in scripted movies.
- Various tweaks for displaying subtitles and inventory in widescreen mod.
- Fixed scaling issues for subtitles, draggable items, inventory bar and
main menu in widescreen mod.
QdEngine:
- Fixed pathfinding bugs on Windows optimized (release) build.
SCUMM:
- Added support for original splash screens in Maniac Mansion NES (when
playing from PRG files).
- Added support for the playback feature of the non-interactive demos
of Monkey Island 1, Monkey Island 2, and Fate of Atlantis.
- Implemented original cursor for the Apple II release of Maniac Mansion.
- Fixed Maniac Mansion NES logo scroll getting stuck during the intro.
Sherlock:
- Fixed occasional crash when using inventory items in Rose Tattoo.
- Fixed crash when using keyboard keys while playing darts in Rose Tattoo.
- Fixed score board layout and logic for dart games in Rose Tattoo.
SLUDGE:
- Fixed crash at start of Nathan's Second Chance game.
Sword1:
- Fixed music from the original Broken Sword 1 release being played at a
wrong sample rate on PS3, Wii and OSXPPC.
Sword2:
- Fixed crash with some DXA movies, such as the ones played in the intro.
Teenagent:
- Fixed 'could not locate language block' error when starting the Polish and
Russian versions.
Tinsel:
- Implemented proper palette mapping for the PSX versions of Discworld 1.
Before this, the screen wasn't turning black when using the blindfold
in Act 3.
- Made it possible to skip the entire introduction (by pressing Escape) in
all Discworld 1 versions.
- Fixed Amazon speech accidentally stopped by the Starfish flicking a coin,
in Act 2 of all Discworld 1 releases having this original script bug.
- Fixed "calculate odds" button not always erased from the screen when asking
the guard for probabilities, in Act 3 of early Discworld 1 releases
(original script bug).
- Fixed crash when trying to interact with (invisible) City Guards in Act 4
of Discworld 1, due to an original script oversight in early releases.
- Fixed dragon appearing too early in town square in Act 4 of Discworld 1
(original script bug in early releases).
- Fixed conversation window not closing when being done talking with the
barman in Discworld 1 L-Space (original script bug in early releases).
WAGE:
- Implemented combat system.
- Numerous visual fixes.
- Implemented mouse scrolling of text window.
- Implemented way to show startup screen and play startup sound for games
what have those files. There will be new items in the About menu.
Atari port:
- Included out-of-tree m68k code optimizations for the SCUMM engine and
audio mixing to gather user feedback.
macOS port:
- Added support for the newer Text-to-Speech API of macOS 10.14+.
- Restored Help menu and Copy from clipboard features for macOS 10.4-10.5.
iOS port:
- Added support for Text-to-Speech.
- Ported the CoreMIDI macOS feature to the iOS/tvOS ports, allowing the use
of external MIDI devices for output.