#### 2026.2.0 "Railmonicon" (2026-03-28) New games: - Added support for Necronomicon: The Dawning of Darkness. - Added ALG engine for DOS versions of American Laser Games: Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter, Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates and Who Shot Johnny Rock? General: - Improved PC-Speaker emulation. - Implemented multiselect in the GUI launcher games list. - Updated ImGui library to 1.92.6-docker. - Fixed Smart Search in the Icons Grid view in the launcher. - Simulate MT-32 display for on-screen messages. - Added possibility to load GUI translations from the local `po/` directory. Useful for translators since it does not require regeneration of the translations.dat file. - Significantly reduced compilation time and memory usage when building the TinyGL component. - Added Help button to the main interface and improved the dialog speed. - Added possibility to run unpacked GUI themes. AGOS: - Added music support for the Atari ST releases of Elvira 1 and 2. - Improved support of the Acorn releases of Simon the Sorcerer. Original cursor is now implemented, along with support of the Desktop Tracker format used for music. - Improved font rendering accuracy for DOS Personal Nightmare and the Amiga Elvira 1 demo. - Implemented original cursors for the Amiga release of Personal Nightmare. - Fixed Personal Nightmare 'Wait' command being far too quick on modern systems. - Fixed inventory icon colors in the Amiga and Atari ST releases of Personal Nightmare. - Fixed Simon's sprite having no color in the Acorn floppy demo of Simon the Sorcerer 1. Alcachofa: - Added support for earlier Spanish CD variant of Mortadelo y Filemón: Una Aventura de Cine - Edición Especial. - Added support for Russian variant of Mort & Phil: A Movie Adventure (Секретные агенты: Киномонстры атакуют). Bagel: - Fixed Enter/Escape keys in The Guessing Game guess dialog. - Fixed using Enter key to close info dialogs. - Fixed shell animations in Mankala minigame. - Fixed incorrect evolution logic in Game of Life. - Hopeful fix for occasional crash entering boardgame stores. - Fixed crash when hiding boardgame turn start spinner. - Fixed Poker minigame bet icons rendering over game over dialog. - Made in-progress speech stop when closing a minigame exit dialog. - Fixed using Enter key after typing savegame name to save it. Freescape: - Added sound emulation for Driller, Dark Side, Total Eclipse and Castle Master on CPC, C64 and Amiga. - Added music support for Total Eclipse on Atari ST. - Added WASD movement option with shift for run. - Improved touchscreen controls and alternative input mappings for mobile devices. - Added a debugger with position and area commands. - Implemented compressed data loading for Driller on Atari ST. - Fixed rendering artifacts and culling issues. - Fixed various UI element positions and score rendering across multiple releases. Gob: - Optimized the number of screen blits, making Gobliiins and Ween noticeably more responsive on weaker platforms. Other Gob games are also positively affected. M4: - Added music support in Ripley. - Fixed numerous bugs in Ripley. - Fixed some bugs in Orion Burger. MM: - Fixed M&M1 memory corruption on exit. - Fixed M&M1 display issues/corruption getting items from treasure chests. - Fixed M&M1 showing incorrect name for attacking monsters in combat. MYST3: - Restored ambient sounds for harmonic frequencies puzzle in Amateria. - Fixed resetting animations for turntable puzzle in Amateria. - Fixed synchronization of videos that play consecutively. - Fixed skipping frames in some looping videos. - Fixed frame-triggered ambient sounds in scripted movies. - Various tweaks for displaying subtitles and inventory in widescreen mod. - Fixed scaling issues for subtitles, draggable items, inventory bar and main menu in widescreen mod. QdEngine: - Fixed pathfinding bugs on Windows optimized (release) build. SCUMM: - Added support for original splash screens in Maniac Mansion NES (when playing from PRG files). - Added support for the playback feature of the non-interactive demos of Monkey Island 1, Monkey Island 2, and Fate of Atlantis. - Implemented original cursor for the Apple II release of Maniac Mansion. - Fixed Maniac Mansion NES logo scroll getting stuck during the intro. Sherlock: - Fixed occasional crash when using inventory items in Rose Tattoo. - Fixed crash when using keyboard keys while playing darts in Rose Tattoo. - Fixed score board layout and logic for dart games in Rose Tattoo. SLUDGE: - Fixed crash at start of Nathan's Second Chance game. Sword1: - Fixed music from the original Broken Sword 1 release being played at a wrong sample rate on PS3, Wii and OSXPPC. Sword2: - Fixed crash with some DXA movies, such as the ones played in the intro. Teenagent: - Fixed 'could not locate language block' error when starting the Polish and Russian versions. Tinsel: - Implemented proper palette mapping for the PSX versions of Discworld 1. Before this, the screen wasn't turning black when using the blindfold in Act 3. - Made it possible to skip the entire introduction (by pressing Escape) in all Discworld 1 versions. - Fixed Amazon speech accidentally stopped by the Starfish flicking a coin, in Act 2 of all Discworld 1 releases having this original script bug. - Fixed "calculate odds" button not always erased from the screen when asking the guard for probabilities, in Act 3 of early Discworld 1 releases (original script bug). - Fixed crash when trying to interact with (invisible) City Guards in Act 4 of Discworld 1, due to an original script oversight in early releases. - Fixed dragon appearing too early in town square in Act 4 of Discworld 1 (original script bug in early releases). - Fixed conversation window not closing when being done talking with the barman in Discworld 1 L-Space (original script bug in early releases). WAGE: - Implemented combat system. - Numerous visual fixes. - Implemented mouse scrolling of text window. - Implemented way to show startup screen and play startup sound for games what have those files. There will be new items in the About menu. Atari port: - Included out-of-tree m68k code optimizations for the SCUMM engine and audio mixing to gather user feedback. macOS port: - Added support for the newer Text-to-Speech API of macOS 10.14+. - Restored Help menu and Copy from clipboard features for macOS 10.4-10.5. iOS port: - Added support for Text-to-Speech. - Ported the CoreMIDI macOS feature to the iOS/tvOS ports, allowing the use of external MIDI devices for output.