#### 2.7.0 "The Real Slim Shader" (2023-02-26) New games: - Added support for Soldier Boyz. - Added support for C64 and ZX Spectrum versions of GLK Scott Adams Interactive Fiction games. - Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format. - Added support for Obsidian. - Added support for Pink Panther: Passport to Peril. - Added support for Pink Panther: Hokus Pokus Pink. - Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7". - Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions). - Added support for Halls of the Dead: Faery Tale Adventure II. - Added support for Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles. New platforms: - Added support for the RetroMini RS90 under OpenDingux beta. - Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW. - Added support for the Miyoo Mini. - Added support for KolibriOS. General: - Reduced amount of false positives in Mass Add. - Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0. - Added support for shader-based scalers. - Added option for mono sound output (via --output-channels=CHANNELS command line option). - Improved cursor scaling in OpenGL mode. - Fix crash when browsing folders containing files with \1 in the names. - Added possibility to specify RNG seed via GUI or command line option. - Added possibility to run ScummVM in autodetection mode by renaming the executable starting with 'scummvm-auto' or by providing an empty file named 'scummvm-autorun' next to the ScummVM executable. - Added possibility to supply command line parameters which will be picked up automatically. Put them one per line in a file named 'scummvm-autorun'. - Added possibility to customize the default settings by specifying an initial configuration file to load if no configuration file exists in the usual location (via --initial-cfg=FILE or -i command line option). - Added support for loading game resources which are bigger than 2GB on more platforms. AGI: - Improved support for French translations. AGOS: - Added option to disable the fade-out effects on room transition for Simon1 and 2. AGS: - Added support for the original installer files for Maniac Mansion Deluxe and The New Adventures of Zak McKracken. Director: - Support for Pippin version of L-Zone. - Fix a bug caused by use of slash in filename. Dreamweb: - Support playing from the original installer floppies. Hadesch: - Added support for a 1997 release. Kyra: - Added support for the Korean version of Legend of Kyrandia 1. - Support multi-floppy mac kyra1 both as installer floppies and as installed directory. - Added support for the Hebrew version of Legend of Kyrandia 3. MADS: - Added support for original floppy installer file layout for Rex Nebular. Neverhood: - Added support for Japanese version of Neverhood. - Support localizations by -=CHE@TER=- & Rigel. Plumbers: - Fixed crash with windows version. Private: - Allow playing mac version directly from installer CD. - Added support for Japanese/Mac version Queen: - Added option for using a better font in Hebrew version. SAGA: - Added support for Chinese Inherit the Earth. - Added support for Chinese I Have no Mouth and I Must Scream. - Added support for Korean I Have no Mouth and I Must Scream. - Added support for playing directly from floppy installer for ITE. - Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth. SCI: - Improved text rendering for Macintosh titles. - Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0 games that originally supported it. SCUMM: - Added support for CGA, CGA Composite, CGA black & white and Hercules modes for SCUMM 1 versions of Zak McKracken and Maniac Mansion. - Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of Zak McKracken and Maniac Mansion. - Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version only - the VGA version does not have CGA and Hercules modes). - Fixed some minor glitches for the CGA mode of Loom. - Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and Indiana Jones 4. - Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2, if one doesn't pick up a required item before Captain Dread brings Guybrush back to Scabb Island, at the end of Part II. - Fixed various original game bugs, oversights and continuity errors (only when using the "Enable game-specific enhancements" setting). - Improved the decoding of some Western European game strings when they're displayed through ScummVM's interface, such as when pausing a game. - Fixed the navigator head not pointing to some directions in Monkey Island 1, in the original releases without the enhanced verb interface. - Fixed slightly inaccurate text position in v4 games and in Loom v3. - For Sam & Max, it is now possible to shoot down the text lines of the final credits with the crosshair mouse cursor, just like in the original. - Fixed lipsync issues in the final scene of Freddi Fish 4. - Fixed The Dig and COMI loading cursors not being shown when they should. - Improved the accuracy of some audio drivers, which was notably impacting the pitch bending effect in the DOTT intro music. - In COMI, only let Guybrush read the clock of Puerto Pollo in the English, Italian and (fan-made) Russian versions of the game, matching the behavior of the original interpreters (probably because of the poor results in the other languages). - Improved support for Hebrew HE game localizations. - Fixed Roland MT-32 support in Sam & Max. - Implemented original GUI and save menus for LucasArts games (DOS, Windows, Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions). Also activate the general "Ask for confirmation on exit" option for a more authentic '90s experience! - Fixed minor timing issues for the SMUSH video engine, mostly affecting Full Throttle. - Added a low latency audio mode to Full Throttle, The Dig and The Curse of Monkey Island; this can improve audio performance expecially in non-desktop devices, but it is also a little less accurate than the original. - Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions), when reloading a save state. Sherlock: - Added support for Chinese Rose Tattoo. Sky: - Added support for Chinese Beneath a Steel Sky. Sword1: - Support Novy Disk Russian translation. - Fixed launching various demos. - Switched detection to md5-based. Submit your unrecognized versions! Sword2: - Switched detection to md5-based. Submit your unrecognized versions! Tinsel: - Fixed Discworld II subtitle colors on big-endian ports. Toon: - Made game menus behave like in the original. TwinE: - Fixed rendering issue with doors. - Fixed invalid music pause in behaviour and inventory menu. - Fixed giving kashes instead of hearts as fallback. - Fixed item flashing when they drop. - Fixed meca penguin angle at spawn. - Fixed background redraw when watching cutscenes at the television. - Fixed recenter the screen on activating an inventory item. - Fixed pressing W to talk to people also makes you jump. Ultima8: - Added support for saving and resizing of minimap. - Adjust cursor to behave closer to the original. - Adjust item quantity slider to behave closer to the original. Xeen: - Several crash fixes for Clouds of Xeen. - Wait until farewell finishes before leaving shops. - Don't reload map after leaving character creation. - Implement correct clouds falling logic for Swords of Xeen. - Fix GateMaster monster in Underworld map. 3DS port: - Update relocation parser to support PREL31 that are emitted by new compiler. - Do more autoconfiguration in ./configure. Android port: - Added Storage Access Framework support. - Improved support for game controllers. iOS port: - Added pointer device support. - Improved support for touchpad mode. - Added support for games that use 32 bit pixel formats. Nintendo DS port: - Added a splash screen to the top screen when the launcher is active. OpenDingux port: - Added support for dynamic plugins. PS Vita port: - Added support for dynamic plugins. PSP port: - Improved support for games that use 32 bit pixel formats. RISC OS port: - Added support for 26-bit versions of RISC OS.