#### 2.1.0 "Electric Sheep" (2019-10-11) New games: - Added support for Blade Runner. - Added support for Duckman: The Graphic Adventures of a Private Dick. - Added support for Hoyle Bridge. - Added support for Hoyle Children's Collection. - Added support for Hoyle Classic Games. - Added support for Hoyle Solitaire. - Added support for Hyperspace Delivery Boy! - Added support for Might and Magic IV - Clouds of Xeen. - Added support for Might and Magic V - Darkside of Xeen. - Added support for Might and Magic - World of Xeen. - Added support for Might and Magic - World of Xeen 2 CD Talkie. - Added support for Might and Magic - Swords of Xeen. - Added support for Mission Supernova Part 1. - Added support for Mission Supernova Part 2. - Added support for Quest for Glory: Shadows of Darkness. - Added support for The Prince and the Coward. - Added support for Versailles 1685. New ports: - Added Nintendo Switch port. General: - Improved GUI rendering and overall GUI performance. - Added stretch mode option to control how the display is stretched to the window or screen area. - Fixed incorrect cursor movement when it's controlled using the keyboard. - Updated the Roland MT-32 emulation code to Munt 2.3.0. - Improved unknown game variants reporting. - Enabled cloud support. - Added Text to Speech capabilities for better accessibility on some platforms. ADL: - Improved color accuracy. - Added a TV emulation mode. - Added support for the WOZ disk image format. Drascula: - Fixed loading game from launcher when the game had been saved in chapter 1. Full Pipe: - Fixed playtime not being restored when loading a savegame. - Fixed a bug that leads to enormous memory consumption in scene 22. Kyra: - Added support for the Amiga version of Eye of the Beholder I + II. - Added support for the FM-Towns version of Eye of the Beholder II. - Several bug fixes. MOHAWK: - Added a main menu for the 25th anniversary release of Myst ME. - Repurposed the landing menu as a main menu for the 25th anniversary release of Riven. - Added autosave to slot 0 to Myst and Riven. - Added keyboard shortcuts for loading and saving as documented in the game manual to Myst and Riven. - Fixed a crash caused by the observatory viewer random position going out of bounds in Myst. - Fixed a crash caused by Jungle Island flies going out of bounds in Riven. - Fixed missing end credits for the Polish version in Riven. - Improved usability for some puzzles in Myst and Riven. - Fixed various crashes, graphics glitches, and sound imperfections in Myst and Riven. Mortevielle: - Added speech synthesis on some platforms. SCI: - Added LarryScale, a high quality cartoon scaler for Leisure Suit Larry 7. - Fixed over 100 original game script bugs in CAMELOT, ECO1, ECO2, FREDDYPHARKAS, GK1, HOYLE5, ICEMAN, KQ6, LB1, LB2, LONGBOW, LSL6, MOTHERGOOSE256, PQ3, PQ4, QFG1VGA, QFG4, and SQ4. - Fixed a bug in version 2.0.0 that prevented the Macintosh versions of Freddy Pharkas, King's Quest 6, and Quest for Glory 1 (VGA) from loading. - Fixed a crash in the Macintosh version of Freddy Pharkas when picking up the shovel which makes the game completable. - Fixed loading autosave games. SCUMM: - Implemented lipsync for v6 and v7+ games. - Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver. - Fixed possible stack overflows in The Dig and Full Throttle. - Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis. Users need to recompress their monster.sou using an up-to-date version of scummvm-tools for this to take effect when using compressed audio. - Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone which makes the game completable. - Added sound driver for the Amiga versions of Monkey Island 2 and Indiana Jones and the Fate of Atlantis. Sherlock: - Fixed crash in Spanish version talking to lady in Tailor shop. SKY: - Added workaround for original game bug to improve intro and not cut off images which exist as fullscreen (320x200px) in the game data files. Tinsel: - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item. - Script patch for hang in Discworld 1 GRA using items on Temple big hammer. - In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory will now be automatically dropped into the Luggage rather than being lost. Titanic: - Fixed bug in entering floor numbers numerically that could crash the game. - Fixed parser not getting properly reset across sentences in a conversation. - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted. - Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop. - Fixed crash asking Parrot who sabotaged the ship. Tucker: - Fixed multiple graphic issues in Bud Tucker in Double Trouble. - Fixed multiple issues with font and subtitle rendering. - Fixed dentist music in mall being played incorrectly. - Fixed wrong sound effects being played. - Fixed a bug that made the bubbles in the Plugs Shop not always visible. - Fixed a missing animation when Ego and Billie are on the boat. - Fixed a bug that caused a dead end in the second museum scene. - Bud is no longer able to walk outside the walkable area when visiting the club. - Bud is also no longer able to walk through closed doors. - Added mouse wheel support for inventory scrolling. - Allow skipping of speech. - Improved savegame handling and added support for autosaves. ZVISION: - Fixed graphical glitch in Zork: Grand Inquisitor. - Packaged the required fonts with ScummVM. Android port: - Rewrote to make use of the OpenGL Graphics Manager. - Added a button to show the virtual keyboard. - Implemented clipboard support. - Use the dedicated GUI option for enabling the touchpad mode. - Added code for searching accessible external media. iOS port: - Added support for Smart Keyboard. - Added three-fingers swipe gestures to simulate arrow keys. - Added pinch in and out gestures to show and hide the keyboard. - Added scrollable accessory bar above the keyboard with keys not present on the keyboard. macOS port: - Added option to use the ScummVM file browser instead of the system file browser. - Added access to documentation from the Help menu. PS Vita port: - Implemented front touch and optional rear touch controls. PSP port: - Implemented aspect ratio correction. - Improved smoothness of mouse pointer motion. - Added mouse pointer speed and analog nub deadzone settings. SDL ports (including Windows, Linux, macOS): - Added support for game controllers. - Added support for adding games via Drag and Drop. Windows port: - Added option to use the system file browser instead of the ScummVM file browser. RISC OS port: - Added a StrongHelp manual. - Added error reporting using !Reporter.