For a more comprehensive changelog for the latest experimental SVN code, see: http://scummvm.svn.sourceforge.net/viewvc/scummvm/?view=log 1.1.1 (2010-05-02) New Ports: - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops) General: - Fixed several minor bugs here and there. Drascula: - Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 - DRASCULA: missing german translation) KYRA: - Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected. LURE: - Fixed several memory leaks. - Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms. - Solved issues with Goewin not always correctly following the player out of the caves Tinsel: - Fix video playback regression in Discworld 2. Parallaction: - Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141. Wii/GameCube port: (Also forgot to mention in 1.1.0) - Added support for games using 16bit graphics. - Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings). - Added a new options dialog for Wii/Gamecube specific settings. - Fixed a GFX glitch on savegame thumbnails. - Added support for SMB mountpoints (Samba/Windows shares). - Added an on-screen console, which is shown when ScummVM exits abnormally. - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information. PSP port: (Also forgot to mention in 1.1.0) - Added plugin support which allows the PSP Phat to run every game. - Added a new virtual keyboard optimized for rapid D-Pad input.