Notes: This is version 0.3.0b of ScummVM, superceding the unreleased 0.3.0 version which contained a major race condition. Please see the Change Log for more information on what has changed in this version, since the previous version 0.2.0. Changes: 0.3.0b (2002-12-06) - fix major race condition resulting in extremely frequent crashes on MorphOS/PocketPC (supercedes unreleased 0.3.0 version) 0.3.0 (2002-12-01) - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code seperation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog